Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training

dc.citation.issue6
dc.citation.volume57
dc.contributor.authorRahouti A
dc.contributor.authorLovreglio R
dc.contributor.authorDatoussaïd S
dc.contributor.authorDescamps T
dc.date.available2021-11
dc.date.issued1/11/2021
dc.descriptionCaul Read and Publish agreement 2022.
dc.description.abstractIn a healthcare context, the success of a fire safety procedure in a real-life emergency mainly depends on staff decisions and actions. One of the factors influencing staff decision-making is their training. In most healthcare facilities, safety educators use slide-based lectures as a training tool. Virtual Reality (VR) is gaining fire safety community attention for being an interesting training tool. However, few studies have assessed the effectiveness of VR-based fire safety training simulators compared with a slide-based lecture. The present research proposes a novel non-immersive VR-based training for healthcare fire safety education. This paper describes the prototyping steps required to develop a non-immersive VR serious game (SG) to train the staff of Vincent Van Gogh (VVG) hospital in Belgium. The paper finally validates the VR SG comparing its effectiveness against slide-based lecture training. 78 staff from VVG hospital in Belgium participated in this study. They were divided into two groups: Group A was trained using a slide-based lecture, and Group B was trained using the VR SG. The results indicated that the VR SG was more effective than the slide-based lecture in terms of knowledge acquisition and retention and in terms of self-efficacy increment in short and long terms than the slide-based lecture.
dc.description.publication-statusPublished
dc.format.extent3041 - 3078
dc.identifierhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000628086000001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=c5bb3b2499afac691c2e3c1a83ef6fef
dc.identifier.citationFIRE TECHNOLOGY, 2021, 57 (6), pp. 3041 - 3078
dc.identifier.doi10.1007/s10694-021-01098-x
dc.identifier.eissn1572-8099
dc.identifier.elements-id441844
dc.identifier.harvestedMassey_Dark
dc.identifier.issn0015-2684
dc.identifier.urihttps://hdl.handle.net/10179/17414
dc.relation.isPartOfFIRE TECHNOLOGY
dc.subjectVirtual reality
dc.subjectHospital
dc.subjectFire safety
dc.subjectKnowledge
dc.subjectSelf-efficacy
dc.subjectIntrinsic motivation
dc.subject.anzsrc09 Engineering
dc.titlePrototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training
dc.typeJournal article
pubs.notesNot known
pubs.organisational-group/Massey University
pubs.organisational-group/Massey University/College of Sciences
pubs.organisational-group/Massey University/College of Sciences/School of Built Environment
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