Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training
dc.citation.issue | 6 | |
dc.citation.volume | 57 | |
dc.contributor.author | Rahouti A | |
dc.contributor.author | Lovreglio R | |
dc.contributor.author | Datoussaïd S | |
dc.contributor.author | Descamps T | |
dc.date.available | 2021-11 | |
dc.date.issued | 1/11/2021 | |
dc.description | Caul Read and Publish agreement 2022. | |
dc.description.abstract | In a healthcare context, the success of a fire safety procedure in a real-life emergency mainly depends on staff decisions and actions. One of the factors influencing staff decision-making is their training. In most healthcare facilities, safety educators use slide-based lectures as a training tool. Virtual Reality (VR) is gaining fire safety community attention for being an interesting training tool. However, few studies have assessed the effectiveness of VR-based fire safety training simulators compared with a slide-based lecture. The present research proposes a novel non-immersive VR-based training for healthcare fire safety education. This paper describes the prototyping steps required to develop a non-immersive VR serious game (SG) to train the staff of Vincent Van Gogh (VVG) hospital in Belgium. The paper finally validates the VR SG comparing its effectiveness against slide-based lecture training. 78 staff from VVG hospital in Belgium participated in this study. They were divided into two groups: Group A was trained using a slide-based lecture, and Group B was trained using the VR SG. The results indicated that the VR SG was more effective than the slide-based lecture in terms of knowledge acquisition and retention and in terms of self-efficacy increment in short and long terms than the slide-based lecture. | |
dc.description.publication-status | Published | |
dc.format.extent | 3041 - 3078 | |
dc.identifier | http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000628086000001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=c5bb3b2499afac691c2e3c1a83ef6fef | |
dc.identifier.citation | FIRE TECHNOLOGY, 2021, 57 (6), pp. 3041 - 3078 | |
dc.identifier.doi | 10.1007/s10694-021-01098-x | |
dc.identifier.eissn | 1572-8099 | |
dc.identifier.elements-id | 441844 | |
dc.identifier.harvested | Massey_Dark | |
dc.identifier.issn | 0015-2684 | |
dc.identifier.uri | https://hdl.handle.net/10179/17414 | |
dc.relation.isPartOf | FIRE TECHNOLOGY | |
dc.subject | Virtual reality | |
dc.subject | Hospital | |
dc.subject | Fire safety | |
dc.subject | Knowledge | |
dc.subject | Self-efficacy | |
dc.subject | Intrinsic motivation | |
dc.subject.anzsrc | 09 Engineering | |
dc.title | Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training | |
dc.type | Journal article | |
pubs.notes | Not known | |
pubs.organisational-group | /Massey University | |
pubs.organisational-group | /Massey University/College of Sciences | |
pubs.organisational-group | /Massey University/College of Sciences/School of Built Environment |
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