Browsing by Author "Amor R"
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- ItemBlockchain-aided information exchange records for design liability control and improved security(1/06/2021) Erri Pradeep AS; Yiu TW; Zou Y; Amor RWith the recent advances in Information and Communication Technologies in the construction industry, information is exchanged digitally with little regard to the contracts that govern them. Although parties collaborating in project design are contracted to the client, they transact with each other when using BIM and other collaborative practices without any direct contractual relationship among themselves. This results in a lack of design liability control and an increase in claims and disputes. Further, the use of multiple software packages results in the exposure of data to third parties, data corruption and compromise in data privacy (using data for unintended purposes), data integrity (unauthorised access to sensitive data), and data longevity (loss of data post-handover). This study investigates blockchain technology (BCT) to address these issues using a design science research method. The current information exchange processes were mapped to identify the critical transactions that may benefit from record-keeping on the blockchain. Next, a prototype was designed to demonstrate and evaluate the proposed BCT integrated process models. Three key project processes, design review, design coordination and request for information; and two potential conflict scenarios during and post-construction were simulated as part of the evaluation. The prototype's implementation exhibits BCT's ability to record snapshots of individual design inputs to the overall project design and to enable a clear and long-term record of key exchange transactions. This improves the design liability control for contributing stakeholders and the auditability of the exchange records. Further, the proofs derived from such a system are independent of any third-party storage or subscription. Given the nature of records stored in a blockchain, the existence, integrity, and authenticity of information along with its associated metadata can be verified in the long-term as well. Therefore, BCT could be a supplementary technology that supports the existing information exchange systems.
- ItemBuilding Information Modelling in quantity surveying practices: current state and future challenges in Hong Kong(ITcon, 2022-12) Keung CCW; Yiu TW; Feng Z; Amor RThe use of building information modelling (BIM) in recent years has accelerated the performance and productivity of the architecture, engineering, and construction (AEC) industry. BIM can promote lean management, with enhanced control over budget and cost. However, the application of BIM for quantity surveying (QS) practices has not been extensively explored. Thus, this study examined the current situation and future challenges of BIM adoption in QS practices in Hong Kong. Questionnaire surveys and semi-structured interviews were administered to obtain insights from AEC industry practitioners in Hong Kong. Sixty survey respondents and nine interviewees participated in this study. The participants were quantity surveyors from developers, consultancy firms, and contractor companies. Results suggest that quantity surveyors are increasingly adopting BIM in Hong Kong. However, the low quality of BIM models and improper implementation of BIM often limit BIM adoption in QS practices. Another critical challenge is the absence of well-recognised BIM standards. Moreover, the shortage of skilled BIM professionals jeopardises the development and adoption of BIM in QS practices. The findings highlight the current achievements and barriers associated with BIM adoption in QS practices in Hong Kong. Prerequisites for successfully applying BIM in QS practices are suggested herein.
- ItemExploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training(1/01/2023) Feng Z; González VA; Mutch C; Amor R; Cabrera-Guerrero GVarious attempts and approaches have been made to teach individuals about the knowledge of best practice for earthquake emergencies. Among them, Immersive Virtual Reality Serious Games (IVR SGs) have been suggested as an effective tool for emergency training. The notion of IVR SGs is consistent with the concept of problem-based gaming (PBG), where trainees interact with games in a loop of forming a playing strategy, applying the strategy, observing consequences, and making reflection. PBG triggers reflection-on-action, enabling trainees to reform perceptions and establish knowledge after making a response to a scenario. However, in the literature of PBG, little effort has been made for trainees to reflect while they are making a response (i.e., reflection-in-action) in a scenario. In addition, trainees do not have the possibility to adjust their responses and reshape their behaviors according to their reflection-in-action. In order to overcome these limitations, this study proposes a game mechanism, which integrates spiral narratives with immediate feedback, to underpin reflection-in-action and reflective redo in PBG. An IVR SG training system suited to earthquake emergency training was developed, incorporating the proposed game mechanism. A controlled experiment with 99 university students and staff was conducted. Participants were divided into three groups, with three interventions tested: a spiral narrated IVR SG, a linear narrated IVR SG, and a leaflet. Both narrated IVR SGs were effective in terms of immediate knowledge gain and self-efficacy improvement. However, challenges and opportunities for future research have been suggested.